The end of humanity is near.

A monster, awaken from the depths of the Earth, is about to bring the world to heel.
It is now past the point of no return. Our future is now lost..

But there is still a glimmer of hope! If extinction is now unavoidable, this has not always been the case.

A chronomancer plans to revive the greatest heroes of all time and send them into the past to prevent the invasion before it became too late.

But the clock is ticking. RUN!


Want to see some gameplay?

Time travel, legendary heroes and sprawling monsters! Here is a small capture of pre-aplha gameplay from Beat the Clock

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“The most ambitious indy game ever to be made (by its developers)”*

“A coming-of-age game”*


*Placeholder for real quotes or prizes


Calmly making your way through dungeons as humanity is on the verge of collapse? There is no time for this sort of bullshit! Rush through dungeons at a race pace and dodge the obstacles while collecting precious resources.

> Be as fast as you can, as your Chronium is running out
> Rely on your sharpest reflexes
> Take swift decisions which will have definitive consequences



Pick your team from a large roster of unique heroes and face the threat responsible for the end of humanity. Beat The Clock offers a dynamic turn-based combat system: whatever your choice is, it will have to be made quickly!

> An epic adventure through time
> A (very!) large roster of heroes from different time periods
> A dynamic turn-based combat experience



Beat The Clock has randomly generated game mechanics from a wealth of different conditions and a large selection of single-use heroes: those heroes constitute your ‘lives’, and there is no ‘continue’ option upon their deaths.

> Permadeath
> Randomised game mechanics
> Numerous passive bonuses to unlock







Game Designer, Artistic directors.


Game Designer, Project Manager.

Sven Duval

Game developer.

Thibaut Basely

Sound Designer.